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Tenanye
Order: Once per turn, remove two cards in your discard pile from the game: Search your deck for a character and put it into your discard pile.
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Order: Once per turn, remove two cards in your discard pile from the game: Search your deck for a character and put it into your discard pile.
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Spend Order: Target a character in an opposing first rank. Until the end of the turn, the target suffers -5 AC and may not attack.
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Necromancers have +2 levels to equip this item. React: After this wizard puts a character into play from the discard pile, spend the Scepter: The returned character permanently gains the Undead trait and +1 hit point.
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Order: Once per game: Attach a lower Level wizard spell from your hand to Ter-Soth. While attached, Ter-Soth may perform the spell once per turn, as if from your hand.
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Terak may cast level 1 and 2 cleric spells. Other good characters gain +2 AC while in the same rank as Terak. Good characters gain +3 ATK while adjacent to Terak.
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React: Once per turn, after one of your Elves dies, discard 1 card: Put a Level 1 Elf from your discard pile into play.
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Spend Order: Perform a +5 ranged strike. If Terlacha is adjacent to a rogue he gains Marksmanship +5 for this action. If Terlacha is adjacent to a wizard, this action can not be cancelled or redirected.
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May only equip items with "Eyestalk" in the title. After the Terror suffers a wound it must discard a random item with "Eyestalk" in the title. Spend Order: Search your deck for a card with "Eyestalk" in the title and add it to your hand.
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May only equip items with "Eyestalk" in the title. After the Terror suffers a wound, it must discard a random item with "Eyestalk" in the title.
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May only equip items with "Eyestalk" in the title. After the Terror suffers a wound, it must discard a random item with "Eyestalk" in the title.
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Roll Order: Target a character within two ranks, 1-9: The target suffers -2 AC and skill this turn. 10-19: The target suffers -4 AC and skill this turn. 20: The target suffers -4 AC and skill this turn. Its controller banishes a card from their hand.
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May not equip items. Terrorshaard inflicts an additional wound whenever he hits with a melee strike. Spend Order: Destroy an item up to 2 ranks away. Order: Once per turn, move forward or backward one rank.
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React: Play after this cleric makes a melee strike roll to reroll the die.
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While Teufeltiger's Lies is ready, other characters in this rank gain +3 ATK and suffer -5 AC. While it is ready, they also inflict an additional wound with melee strikes against characters of equal or lower Level (compared to their own). Order: Spend Teufeltiger's Lies.
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React: After target character targets this wizard with a melee strike: The target must succeed with a will save (DC 5 + this wizard's Skill) or suffer -5 ATK for the strike.
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Limited React: After this character is targeted by a strike: Redirect the strike to an adjacent character.
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Strikes targeting TFK Brigand inflict an additional wound. Spend Order: Stun TFK Brigand: Perform a +0 ranged strike.
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Spend Order: Succeed with a Skill check (DC 18) to move a character in this rank forward or backward up to two ranks.
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Thatch inflicts an additional wound when he hits with a melee strike if the target's controller does not have any cards in his hand, or has not played a card from his hand this turn.
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React: Once per turn, after target Free Kingdoms character moves forward or backward: Give the target +3 ATK or +3 AC until end of turn.
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