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Tarya
Order: Once per turn, choose an opposing player. Perform a +6 ranged strike or gain +1 level permanently, the chosen player decides.
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Order: Once per turn, choose an opposing player. Perform a +6 ranged strike or gain +1 level permanently, the chosen player decides.
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Your deck may include any number of cards named Tattered Armaments.
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Each Deverenian Empire fighter in the rank in front of Taumar the Protector gains +2 AC and skill.
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Order: This rogue targets a character in the 1st rank of another army. The first time the target has an opportunity this turn, he or she must perform an attack targeting this rogue.
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React: After this fighter performs a melee strike: Characters in the target's army have -4 Skill, and a -2 penalty to ranged strike rolls until end of turn. If the strike killed the target, return Taunting Blow to your hand.
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React: Play before this fighter makes a melee strike roll. Subtract 2 from the die roll. If the strike hits, stun the target before inflicting wounds.
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While Tavern Brawl is in your discard pile, you have -1 hand size and your characters have Riding +7. Order: Discard up to 2 cards from the top of your deck (up to 4 cards if this character is a Scout): Perform a +5 ranged strike for each item card discarded this way.
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If Tavis is good, your characters gain +3 to all die rolls. If Tavis is evil, opposing characters suffer -3 to all die rolls. React: After you pass: Permanently change Tavis' alignment.
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React: Before your Warlord dies: Tavon permanently gains +1 Level, Medicine +3, and the Warlord trait. Order: Once per target per turn, Inflict a wound on your Warlord: Move target equal or lower Level character forward of backward one rank.
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While one or more Taya Coopers are in your front rank, your Level 2 Free Kingdoms enter play as though they were one Level lower.
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Limited Order: Target up to two characters in any discard piles: Banish the targets. Perform a +3 ranged strike for each character banished this way.
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Spend Order: Remove a wound from target character.
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This character's ranged strikes that are generated from an item add +3 to the roll. Skill checks and saves generated from an item on this character have a +4 DC.
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Tek and Ket are considered 2 characters for determining illegal ranks.
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Order: Target a character: Move the target forward or backward one rank as long as the move will not create an illegal rank. This wizard may not target an opposing character of equal or higher Level.
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React: After Temb'w'bam performs an action that moved her: Perform a +2 ranged strike that may not receive any other bonuses or penalties to the roll.
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Daybreak - React: After an opposing character kills a Dwarf: If it is the first turn put Temper into play from your hand in rank three. Nightfall - React: After target character kills a Dwarf in your army, discard a card: If it is not the first turn Temper's next melee strike this turn against the target is a Critical Success.
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Deverenian only. React: After one of your Deverenians dies: Put 1 charge token on Tempest Corona. React: After one of your Deverenians is targeted by a melee strike or action, remove 2 charge token: Redirect the strike or action to an adjacent character.
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May not equip items. Spend Order: Target up to 5 characters within one rank. Each target must succeed with a magic save (DC 16) or suffer a wound and become spent. Order: Once per turn, move forward or backward one rank.
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Warlord only. Spend React: After a character you control kills an opposing spent or stunned character: If your characters have killed at least three opposing spent or stunned characters this turn, attach this card to your Warlord. While this card is attached your Warlord has +4 AC. Discard this card if any player plays a Northern Territory.
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Spend Order: Once per game, choose one bold trait from this character (other than Warlord) and equip the Tempt Hold to an adjacent character (ignoring requirements): While Tempt Hold is equipped, the target gains that trait.
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Spend Order: Target a character within three ranks, and an item equipped to that character. The character must either discard the item, or succeed with a Magic save (DC 12 + caster's skill) or become stunned. Skill bonuses from the target's items are ignored for the save.
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When Tenacious is ready in your first rank, characters in your second rank may make melee strikes as if they were in the first rank.