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Sling Shot
Spend Order: Discard a card from your hand to perform a +4 ranged strike.
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Spend Order: Discard a card from your hand to perform a +4 ranged strike.
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Whenever Slovien kills a character with a melee strike or spell, he gains 1 hit point permanently.
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Monk and rogue only. React: Before fixing an illegal rank this character is in: If this character is a Monk, move forward one rank. Shuffle Slow Fall back into your deck. React: After an opposing character targets this character with an action to spend or stun him: Cancel the action.
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Order: On each of your Orders this turn, if this character is not in the first rank and can move forward, skip that Order and move this character forward one rank.
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React: Before Slaugh is killed: Move one of your Siege characters forward one rank.
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React: Play after a character in this cleric's army makes a melee strike roll targeting a character of opposite alignment to this cleric's. Reroll the die.
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Order: Until the end of the turn, before each melee strike roll or ranged strike roll targeting this rogue, the opposing character must succeed with a Perception check (DC 15) or else the rogue gains +7 AC for the strike.
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+3 Skill Smoke Imp may cast wizard spells as if he were a Level 3 wizard with the Summoner trait, +0 ATK, 10 AC, +6 Skill, and 1 HP.
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May not equip items. Snakewyrm cannot gain ATK bonuses or bonuses to melee strike rolls. Spend Order: Perform two consecutive +3 melee strikes. Spend Order: Perform six consecutive +0 melee strikes.
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React: After this character is targeted with a non-attack action: Succeed with a perception check (DC 18) to cancel the action.
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Order: Perform a +4 melee strike that may only target a spent character.
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Assassin and Scout only. May be performed by Rangers, ignoring class and trait restrictions. React: Before this character makes a ranged strike roll against a spent character within two ranks: Gain +5 to the roll, and the strike inflicts an additional wound.
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Paladin only. Order: Discard a card from your hand to move forward or backward one rank.
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Order: Discard a rogue action card: Move forward or backward one rank. If the discarded card has Scout printed in its textbox, move forward or backward up to two ranks instead.
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Order: Target character within two ranks must succeed with a will save (DC = 5 + this character's skill) or suffer a wound. Undead characters suffer two wounds instead.
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React: Play before this character makes a melee strike roll. If the strike has an ATK of +15 or higher, the strike is a Critical Success.
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Spend Order: Until the end of the turn, players may not bring characters into play that are a different faction or alignment from their Warlord.
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React: Before attacking, spend an adjacent Stormwraith: Do not spend for this attack.
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Soma may remain spent. Spend Order: Target a character within two ranks: Until Soma readies or leaves play, the target does not count as a character to prevent the rank behind him from being illegal.
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You do not have to pay a loyalty penalty to bring Dwarves into play.
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Bard only. Spend Order: Until the end of the turn, all characters (including this Bard) inflict an additional wound with their melee strikes while in the same rank as this Bard.
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Bard only. Order: This character targets a character in play. The character is +1 level until end of turn.
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Bard only. Spend React: Play after a character in your army kills a character in another army. All other characters in your army gain a +7 ATK bonus until the end of the turn.