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Shame
React: After Shame is put into play you may search your deck for a level 1 Dwarf character and put it into play.
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React: After Shame is put into play you may search your deck for a level 1 Dwarf character and put it into play.
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Adjacent level 1 and 2 characters gain +2 ATK. Limited React: After Shannon enters play or performs a melee strike: Level 1 and 2 Free Kingdoms characters in your first rank gain +2 ATK and AC this turn.
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Mentalist and wizard only. React: After targeting a character with a melee strike: Gain an ATK bonus until the end of the strike equal to the level of one item equipped by the target.
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Spend Order: Spend one of your rogues: Target two characters within 3 ranks. Each target must succeed with a magic save (DC 10 + cleric's skill) or be spent. If both targets fail the check they are both stunned instead and may not unstun during the next ready phase.
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Order: If this character is in a first rank, destroy target item in a first rank.
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Monk only. React: Before rolling a melee strike against an opposing character: Discard an item equipped by the opposing character.
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Order: Once per turn: Move forward or backward one rank. Spend Order: Ready a lower level character. Spend Order: If you have the Doomedsky, Shatteredplains, and Blackwaters Steeds in the first rank, spend all three: Shuffle one or more cards from your discard pile into your deck.
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Warlord only. Spend React: After a character you control kills an opposing character with a melee strike: If your characters have killed at least four opposing characters with melee strikes this turn, attach this card to your Warlord. While this card is attached, your Warlord has +5 ATK. Discard this card if any player plays a Western Territory.
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Fighter and Monk only. React: Before this character makes a melee strike roll: All AC bonuses from items are ignored for this strike, and the strike inflicts an extra wound if it hits.
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React: Play before this fighter makes a melee strike roll. The fighter gains +6 ATK for this strike.
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React: Play after this fighter suffers wounds. Discard a Shield the fighter has equipped to reduce the wounds to zero.
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This fighter may not perform more than one melee strike per turn.
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This is a Dulon Set item. This character has +1 Level for casting spells. Order: Once per turn: Until end of turn this character adds +2 to his ranged strike rolls from spells for each Dulon Set item equipped to this character.
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React: After target character performs a melee strike targeting this character, spend Shield of Spurning: Move the target backward one rank.
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May remain spent during the ready phase. Order: Spend Shield of the Meek and target a lower Level character in your army: The target has +1 HP until Shield of the Meek readies, stuns, or leaves play.
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Strikes that inflict more than one wound only inflict one wound against this cleric. Wounds from strikes against this cleric may not be reduced.
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React: After target character in your army dies, kill this character: Put the target into your hand from the discard pile.
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Fighter and cleric only. React: Before this character suffers one or more wounds from a melee or ranged strike, spend the Shield of the Summit: Reduce the wounds by one and inflict a wound on an adjacent character.
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If this rogue has +8 or greater ATK, Shield of Waves loses the Shield trait.
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Order: Equip a Simple Shield token to your target character. Spend React: After a character is targeted by a ranged strike: Cancel the strike.
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Shield Wall may not attack. Shield Wall and adjacent characters have +10 AC against ranged strikes.
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After a player passes, that player must spend a ready character in their army if possible.