Quick look
Salvage
Limited React: Before target Dwarven Forges character is killed: Return an Armor, Shield, or Weapon equipped to the target to its owner's hand.
The card archive
Explore the catalog, compare printings, and build your collection.
Showing 2953–2976 of 4,027 cards. Sign in to see your Main Collection counts.
Quick look
Limited React: Before target Dwarven Forges character is killed: Return an Armor, Shield, or Weapon equipped to the target to its owner's hand.
Quick look
Order: Once per turn: Perform a melee strike. If this strike misses, wound Salvation.
Quick look
For each wound on Samope, she performs one fewer melee strike per attack.
Quick look
Order: Twice per turn, target another Free Kingdoms within one rank: The target has a bonus to ATK and AC equal to Samuel's Level until end of turn.
Quick look
Spend Order: Until the end of the turn any time a card would be put into the discard pile, put it on top of the owner's deck instead. Players may not draw retrieve, or discard cads from their deck this turn. Each Player may shuffle his deck at the end of the turn.
Quick look
Quick look
React: Play before a melee strike roll targeting this rogue. The rogue's opponent suffers a -5 ATK penalty until the end of this turn.
Quick look
React: After an opposing character rolls a natural 19 or Critical Success in a melee strike or ranged strike targeting this character, discard the Sandals of Fortune: The strike is a Critical Failure.
Quick look
Cleric and wizard only. Spend Order: Stun this character: Target a number of opposing characters up to this character's level within 2 ranks. Each target must succeed with a magic save (DC 15, DC 20 if this character is a cleric) or become spent. If this character is a wizard, spent characters who fail become stunned.
Quick look
You must have a cleric in your army to bring Sandstone Gargoyle into play.
Quick look
Sanguicorn's melee strikes inflict an additional wound if the roll is odd. Limiter Order: Move Forward one rank.
Quick look
SanUris' melee strikes inflict a number of wounds equal to his Level. React: Once per turn, after SanUris performs a melee strike that killed an equal or higher Level character: SanUris permanently gains +1 Level, +3 ATK, and +1 HP.
Quick look
Spend Order: Target your ready [Nothrog] character in the fifth rank or higher. The target performs an attack, with each strike targeting a character in an opposing last rank. This turn, characters in opposing last ranks may perform melee strikes against the target as if in an adjacent rank.
Quick look
Quick look
Sarakian Ettin gains +1 HP and has an additional melee strike (base +2 ATK) when he attacks for each player allied to you.
Quick look
React: After equipping the Gloves: Move forward or backward one rank. React: After a character in this rank is targeted with a melee or ranged strike, spend the Gloves: If this fighter a Ranger, perform a melee strike against the targeting character.
Quick look
Spend Order: Put another Sarakian Madman into play from your hand into this rank.
Quick look
May not maneuver, attack, or equip items. Order: Once per turn: Target a character within two ranks, who must make a Will save (DC 11) or become stunned.
Quick look
Order: Spend Sarakian Ox: Move forward or backward one rank. React: After this rogue is targeted by a melee strike, spend Sarakian Ox: Redirect the strike to Sarakian Ox, which becomes a Level 2 Astral rogue with +6 ATK, 9 AC, +8 Skill, 1 HP, and Riposte +5 until after the strike.
Quick look
Sarakian Sellsword is the same alignment, factions, and classes as your Warlords.
Quick look
Saran has +1 ATK for each wizard spell in your discard pile. Order: Once per turn: If Saran cast a spell this turn, perform a melee strike.
Quick look
Your Nothrog have +3 ATK for each wound on any opposing character. Your characters with +8 or greater ATK inflict an additional wound with melee strikes.
Quick look
After Saul enters play, you may kill a character in your army to give Saul +1 hit point permanently.
Quick look
Your hand size is increased by one. Characters in your army may not use card effects to draw cards or retrieve cards from your deck.