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Preen
React: Once per turn, after a melee strike that targeted a Dwarf: The attacking character must succeed with a magic save (DC 13) or suffer one wound.
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React: Once per turn, after a melee strike that targeted a Dwarf: The attacking character must succeed with a magic save (DC 13) or suffer one wound.
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Seer only. Spend React: After another player pays the cost for an action card: The action is canceled and returned to the player's hand. Until the end of the turn, action cards with that name may not be played.
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Order: If this fighter has an Armor, a Weapon, and a Steed equipped, then he or she gets +6 ATK and +6 AC until the end of the turn.
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Spend React: After a character equipped with a Steed moved into an adjacent rank, this fighter performs a melee strike targeting the moving character. If the moving character is still in play after this strike, a character adjacent to this fighter may perform a melee strike targeting the moving character.
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Spend Order: Target any number of your fighters: Each target moves forward one rank. Each target that moved may perform a +3 melee strike.
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React: Once per turn, after one of your other Deverenians casts a spell: A character that was adjacent to a target of the spell must succeed with a magic save (DC 9 + Prewitt's Skill) or suffer one wound.
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Each of your ranks with at least one character in front of it may contain an additional character before becoming illegal. React: Once per turn, after Priam performs an action which reduced or removed wounds from a target Dwarf: Ready the target.
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React: Once per turn, after Pride performs a melee strike against a spent character that was a Critical Success, discard a card: Kill the target of the strike.
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Wizards higher than 5th level play this without spending. Spend React: Play after this wizard is targeted with a melee strike. Cancel the strike.
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Order: Suffer one wound: Until end of turn, this character has +5 ATK, and an additional melee strike (Base +1) when he attacks, and if this character is a Barbarian, Monster or Lycanthrope his melee strikes inflict an additional wound.
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Roll Order: 1-9: Move forward one rank. 10-19: This character gains +5 ATK this turn. Move forward one rank. 20: This character gains +5 ATK this turn. Move forward one rank. Perform a +15 melee strike.
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Prince Alaric has +1 AC for each adjacent cleric. React: Before fixing an illegal rank: If your Warlord is a Dwarf, put Alaric into play from your hand into the rank in front of the illegal rank.
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Daybreak - React: After Sophique enters play: If it is the first turn, characters in your front rank have +5 ATK and +5 AC until end of turn. Nightfall - React: After Sophique enters play: If is not the first turn, search your deck for a card and put it on top of your deck.
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Spend Order: This wizard targets a character up to three ranks away. The target must succeed with a magic save (DC 17) or suffer one wound and be stunned.
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Spend Order: Target a character within two ranks. That character must succeed with a magic save (DC 8 + caster's Skill) or suffer two wounds. Any characters that were adjacent to the target must succeed with a magic save (DC = the caster's Skill) or suffer two wounds.
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Spend Order: Target a stunned character within one rank of this fighter. If this fighter succeeds with a Strength check (DC = 13 + target's skill), kill the target.
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While in an opposing formation, Profit gains +4 levels for equipping items.
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Dwarves do not spend to perform this action. Spend Order: Target a character you control of equal or lower level, choose an opponent who targets a character they control with a level equal or lower than your character: Ready both targets.
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Order: This cleric targets a character in your army. Until the end of turn, other players cannot target that character with actions. The character can be targeted with melee strikes.
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Spend React: Play before an evil character makes a melee strike roll. The strike automatically fails.
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Spend React: Play before a good character makes a melee strike roll. The strike automatically fails.
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Order: Target a rank. Until the end of the turn, all characters gain +6 AC against ranged strikes while in that rank.