The card archive

Find your next card.

Explore the catalog, compare printings, and build your collection.

Build proxy sheet
Search every published set. Gameplay eligibility is unchanged.

4,027 cards

Showing 2641–2664 of 4,027 cards. Sign in to see your Main Collection counts.

Port of Call Quick look

Port of Call

No Faction · Action · Level 3

CTA #271 Uncommon Regular

Spend Order: Until the end of the turn, your characters do not suffer loyalty penalties when entering play.

Explore this printingView card →
Portable Hole Quick look

Portable Hole

No Faction · Item · Level 7

10A #91 Rare Regular

Order: Spend the Portable Hole to move this rogue up to two ranks forward or backward. Order: Once per turn, discard an item equipped by this rogue to draw a card.

Explore this printingView card →
Portable Wall Quick look

Portable Wall

No Faction · Item · Level 4

SG #125 Common Regular

This character may not Maneuver, attack, equip items or use action cards. Siege characters cannot target this character with actions. This character and those adjacent have +6 AC versus ranged strikes. Order: Spend and adjacent character to move this character forward or backwards one rank.

Explore this printingView card →
Porthos d'Ilchant Quick look

Porthos d'Ilchant

Deverenian Empire · Character · Level 2

CA #46 Common Regular

React: After an opposing character kills a character adjacent to Porthos: Perform a melee strike targeting the attacking character.

Explore this printingView card →
Potion of Blurring Quick look

Potion of Blurring

No Faction · Item · Level 6

10A #105 Rare Regular

Order: Discard the Potion of Blurring: Until end of turn, after another character targets this character with a melee strike or action, the other character must make a Perception check (DC 22) or the action is canceled.

Explore this printingView card →
Potion of Mist Form Quick look

Potion of Mist Form

No Faction · Item · Level 4

HG #147 Common Regular

Order: Discard Potion of Mist Form: Until the end of the turn, gain the Ethereal trait. This rogue may not attack for the rest of this turn.

Explore this printingView card →
Potion of Shrinking Quick look

Potion of Shrinking

No Faction · Item · Level 2

SS #269 Common Regular

Order: Discard the Potion of Shrinking to target a character in this rank, who gains +5 AC and suffers -5 ATK until the end of the turn.

Explore this printingView card →
Potion of Youth Quick look

Potion of Youth

No Faction · Item · Level 2

SG-P #P6 Promo Regular Promo

Spend one of your wizards to equip Potion. Destroy Order: This character gains +3 AC and suffers -1 level permanently.

Explore this printingView card →
Poultice Sack Quick look

Poultice Sack

No Faction · Item · Level 5

DF #139 Uncommon Regular

Order: Discard Poultice Sack: Remove a wound from a character within one rank.

Explore this printingView card →
Pounce Quick look

Pounce

No Faction · Action · Level 3

ITA #247 Uncommon Regular

Order: Move forward one rank. Spend React: After target character performs a melee strike that missed: Inflict a wound on the target.

Explore this printingView card →
Pouncing Lunge Quick look

Pouncing Lunge

No Faction · Action · Level 2

SD #47 Fixed Regular

Spend Order: Perform a melee strike that may target an additional rank away. After the strike, if the strike hit, move the target backward one rank, and move one of your characters forward one rank.

Explore this printingView card →
Power Bolt Quick look

Power Bolt

No Faction · Action · Level 1

CTA #118 Common Regular

Spend Order: Perform a +0 ranged strike. For each level of this character above 1st, add +1 to this die roll. For each two levels of this character above 1st, perform an additional +2 ranged strike (which does not gain the bonus based on level).

Explore this printingView card →
Power of the Ancients Quick look

Power of the Ancients

No Faction · Action · Level 2

PS #7 Common Regular

React: After this character performs an action that readied a character: That character may perform an additional Order after the current one.

Explore this printingView card →
Power Shot Quick look

Power Shot

No Faction · Action · Level 2

DF #25 Common Regular

Order: Perform a +6 ranged strike. If the strike hits, move the target back one rank instead of wounding him.

Explore this printingView card →
Power Word Blind Quick look

Power Word Blind

No Faction · Action · Level 4

BET #58 Rare Regular

React: When this character is targeted with a melee attack, the opponent must make a magic save (DC 17) or attach this card. While this card is attached, this character suffers -10 ATK.

Explore this printingView card →
Power Word Kill Quick look

Power Word Kill

No Faction · Action · Level 5

BK #72 Rare Regular

React: After target character targets this wizard with a melee strike: The target must succeed with a magic save (DC 20) or suffer two wounds.

Explore this printingView card →
Power Word Stun Quick look

Power Word Stun

No Faction · Action · Level 3

CTA #91 Uncommon Regular

Spend Order: Perform a +0 ranged strike that may target a character an additional rank away. If successful, the target is stunned instead of wounded.

Explore this printingView card →
Powerful Swing Quick look

Powerful Swing

No Faction · Action · Level 3

PS #18 Uncommon Regular

Order: On your next Order, skip that Order and perform a melee strike. After that strike, if the strike hit and this character is a Barbarian, destroy an item equipped to the target of the strike.

Explore this printingView card →
Pravian Quick look

Pravian

Elven Branches · Character · Level 3

LS #56 Rare Regular

Daybreak - React: After entering play: If it is the first turn, move forward one rank and gain Powerattack +10 permanently. Nightfall - React: After entering play: If it is not the first turn permanently gain +1 HP and "After you roll Initiative: Opposing characters within one rank must succeed with a magic save (DC 11) or suffer a wound."

Explore this printingView card →
Precise Shot Quick look

Precise Shot

No Faction · Action · Level 4

CE #100 Rare Regular

React: Before this rogue makes a ranged strike roll: Add this rogue's ATK (without modifiers from Weapons) to the die roll.

Explore this printingView card →
Precision Quick look

Precision

No Faction · Action · Level 3

CE #22 Uncommon Regular

React: Before this character selects the target of a melee strike or ranged strike: You may select a character that could not normally be targeted due to card effects.

Explore this printingView card →
Predatory Slime Quick look

Predatory Slime

Mercenary Guilds · Character · Level 3

CTA #36 Uncommon Regular

May not equip items. React: After Predatory Slime targets a stunned character with a melee strike: The strike is a Critical Success.

Explore this printingView card →
Card quick look