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Pondstone Necklace
Order: Destroy Pondstone Necklace: This character gains +2 AC until end of turn.
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Order: Destroy Pondstone Necklace: This character gains +2 AC until end of turn.
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Spend Order: Until the end of the turn, your characters do not suffer loyalty penalties when entering play.
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Order: Spend the Portable Hole to move this rogue up to two ranks forward or backward. Order: Once per turn, discard an item equipped by this rogue to draw a card.
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This character may not Maneuver, attack, equip items or use action cards. Siege characters cannot target this character with actions. This character and those adjacent have +6 AC versus ranged strikes. Order: Spend and adjacent character to move this character forward or backwards one rank.
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React: After an opposing character kills a character adjacent to Porthos: Perform a melee strike targeting the attacking character.
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Order: Discard the Potion of Blurring: Until end of turn, after another character targets this character with a melee strike or action, the other character must make a Perception check (DC 22) or the action is canceled.
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Order: Discard Potion of Mist Form: Until the end of the turn, gain the Ethereal trait. This rogue may not attack for the rest of this turn.
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Order: Discard the Potion of Shrinking to target a character in this rank, who gains +5 AC and suffers -5 ATK until the end of the turn.
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Spend one of your wizards to equip Potion. Destroy Order: This character gains +3 AC and suffers -1 level permanently.
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Order: Discard Poultice Sack: Remove a wound from a character within one rank.
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Order: Move forward one rank. Spend React: After target character performs a melee strike that missed: Inflict a wound on the target.
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Spend Order: Perform a melee strike that may target an additional rank away. After the strike, if the strike hit, move the target backward one rank, and move one of your characters forward one rank.
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Spend Order: Perform a +0 ranged strike. For each level of this character above 1st, add +1 to this die roll. For each two levels of this character above 1st, perform an additional +2 ranged strike (which does not gain the bonus based on level).
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React: After this character performs an action that readied a character: That character may perform an additional Order after the current one.
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Order: Perform a +6 ranged strike. If the strike hits, move the target back one rank instead of wounding him.
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React: When this character is targeted with a melee attack, the opponent must make a magic save (DC 17) or attach this card. While this card is attached, this character suffers -10 ATK.
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React: After target character targets this wizard with a melee strike: The target must succeed with a magic save (DC 20) or suffer two wounds.
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Spend Order: Perform a +0 ranged strike that may target a character an additional rank away. If successful, the target is stunned instead of wounded.
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Order: On your next Order, skip that Order and perform a melee strike. After that strike, if the strike hit and this character is a Barbarian, destroy an item equipped to the target of the strike.
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Daybreak - React: After entering play: If it is the first turn, move forward one rank and gain Powerattack +10 permanently. Nightfall - React: After entering play: If it is not the first turn permanently gain +1 HP and "After you roll Initiative: Opposing characters within one rank must succeed with a magic save (DC 11) or suffer a wound."
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React: Before this rogue makes a ranged strike roll: Add this rogue's ATK (without modifiers from Weapons) to the die roll.
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React: Before this character selects the target of a melee strike or ranged strike: You may select a character that could not normally be targeted due to card effects.
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May not equip items. React: After Predatory Slime targets a stunned character with a melee strike: The strike is a Critical Success.