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Nish-Bakr
React: After a character you control is killed: Nish-Bakr gains +2 to ranged strikes until end of turn. Spend Order: Perform a +0 ranged strike.
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React: After a character you control is killed: Nish-Bakr gains +2 to ranged strikes until end of turn. Spend Order: Perform a +0 ranged strike.
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Before the game begins, choose a faction. Nisha is that faction. After starting armies are revealed, choose up to two classes. Nisha permanently gains those classes.
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Nitesh Imaran may perform level 1 actions of any class. Order: Once per turn: Target a lower level unstunned Dwarf within two ranks and make a Charisma check (DC 18). If successful, spend or ready the Dwarf.
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Spend Order: Until end of the turn, after any opposing character inflicts wounds on one of your characters, the opposing character must succeed with a magic save (DC 15) or he does not ready or unstun during the next ready phase.
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React: After this fighter performs a melee strike that killed the target: Perform a melee strike that suffers -3 ATK against any characters that were adjacent to the target.
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Necromancer only. Spend React: After target opposing character dies: If this wizard succeeds with a Skill check (DC = five times the target's Level) return the character to play, spent, in your first rank under your control with the Undead trait.
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React: Before making a melee strike roll: Gain an ATK bonus for this strike equal to the number of characters in your discard pile.
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Noble Blood Cohort has a bonus to ATK, AC, and Skill equal to his HP. React: After Noble Blood Cohort enters play: If Bis is your Warlord, Noble Blood Cohort's HP are set to the number of cards in the opponent's hand.
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Spend React: After your character is targeted by a strike or action, and if this character is in a first rank, kill this character: Cancel the strike or action.
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Deverenians with Noble Steed equipped have Riding +4. Free Kingdoms with Noble Steed equipped have Riposte +4. Order: Spend Noble Steed: Move forward one rank. Opposing characters may not React to or during this action.
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If Nodwick is discarded by an opposing action the opponent may discard up to two other items equipped to this character. Order: Spend Nodwick: Equip an item in your discard pile this character can legally equip.
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Order: Target character within two ranks must succeed with a magic save (DC 12 + 1 for each Elf in your discard pile) or permanently lose a Level. Kill Noelani.
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React: After Noenare enters play: Shuffle one character card of lower level from your discard pile back into your deck.
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Enter React: Perform a melee strike. Death React: Perform a melee strike. Banish Nog, Pog, and Snivels.
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May only be equipped by an evil Paladin. Order: Spend Nokhtkruger to give this character +5 to all melee strike rolls until end of turn. Order: Spend Nokhtkruger to move forward or backward one rank.
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Nolen may start in play in rank 1 instead of both of your Level 2 Dwarves. You are considered to have an additional character in the rank behind Nolen for determining illegal ranks. React: Once per turn, before an adjacent Dwarf suffers wounds, Nolen suffers one wound: Reduce the target's wounds by one.
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React: After Nora Tristram performs a melee strike that killed the target: Until end of turn your Free Kingdoms have +3 ATK and +3 AC while in your army.
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Norn is a rogue and a wizard. Norn is -1 level for equipping items. Spend Order: Target all opposing spent characters in an adjacent rank. Each character must pass a magic save (DC 13, DC 20 if stunned) or suffer a wound.
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React: After performing an action that put target character into play, spend Nostrum's Whisper: The character permanently gains +3 ATK, and +3 Skill (and +1 HP, if this character is a Summoner). React: After this character inflicts a wound on a summoned character: Kill that character.
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React: Play before this rogue makes a melee strike roll. Choose one item on the defender. The item has no effect on play (is considered blank) until the end of the strike.
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React: After a character is targeted with a melee or ranged strike: Until the end of the turn, the target has a bonus to ATK and AC equal to the number of action cards in your discard pile. This effect lasts until the end of the next turn if the caster is a Cantor.
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Spend React: Play this card after an opposing character casts a spell. If there is another copy of the spell in that player's discard pile, and this rogue succeeds with a skill check (DC 18), the spell is canceled and the caster is stunned.
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Fighter and rogue only. React: After an adjacent character dies: Gain +4 AC if this is a rogue and +3 ATK if this is a fighter.
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