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Myhrena
Spend React: Before an Elf in your army makes a ranged strike roll, add +10 to the die roll.
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Spend React: Before an Elf in your army makes a ranged strike roll, add +10 to the die roll.
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React: Spend Myreth Training after a melee strike targeting this character resolves. Perform a melee strike targeting the attacker.
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Order: Until the end of the turn, all characters have +3 AC against ranged strikes. If this character is a Druid, all characters have +6 AC instead.
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Fighter and wizard only. This is a spell. React: Before this character makes a melee strike roll: If this character is a fighter, gain an ATK bonus equal to twice this character's level for this strike. If this character is a wizard and the strike hits, spend the target.
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Druid and Shaman only. This card is a spell. Spend Order: Look at the top 10 cards of your deck. Draw a card.
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N'totk inflicts an additional wound on melee strikes against Nothrogs.
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You may choose to leave Na'Chuk spent during the Ready phase. Spend Order: If Na'Chuk is in your front rank, target and spend a character of lower level in an oppoent's front rank. As long as Na'Chuk is in play and spent, the targeted character may not ready.
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Spend React: After a Nothrog in your army is targeted by a melee strike, move that character back one rank to cancel the strike.
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May be targeted with melee strikes regardless of rank. Spend Order: If Nactaar is in your last occupied rank, perform a melee strike targeting a character in another army's last occupied rank.
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Cleric and Wizard only. Your characters with Nightfall have +2 AC. If it is not the first turn, they also have +2 Skill. Order: Spend and destroy Nadir: Search your deck for a card named Clarion and equip it to this character spent.
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Dungeons in play have +2 Challenge Rating. React: Once per turn, after you put a dungeon into play: Nadlon Dathar gains +1 HP permanently.
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Spend Order: Banish any number of cards in your discard pile: Put an item into your hand from your discard pile with a level equal to or lower than the combined level of cards banished this way.
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React: After this character targets a melee strike against a character with no items equipped: The strike has +5 ATK.
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Spend React: After a character within one rank performs a melee strike: That character must succeed with a poison save (DC 12) or suffer a wound.
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Order: Discard a Weapon attached to Nanji to perform a +5 ranged strike that inflicts an additional wound.
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Naomi is both a cleric and a wizard. Naomi enters play as if she were level 4. React: Before a character in your army suffers one or more wounds, discard a wizard spell from your hand: Reduce the wounds by one.
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Your Thralls gain +1 ATK and AC. While Naram-Sin has 10 or more Charges, he gains the fighter class, +5 ATK, +5 AC, and +1 HP, and has two additional melee strikes (base +0 ATK) when he attacks. Order: Once per turn, kill a Level X Thrall: Put X Charges on Naram-Sin.
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React: After Narasis enters play from your discard pile: Narasis gains +5 ATK and +5 AC permanently.
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This fighter may use the Charisma feat one extra time per turn.
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Whenever this character performs a ranged strike from a spell, add 4 to the die roll.
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Spend Order: Select an adjacent rank. Target all Nothrog in the selected rank, who gain +3 AC until the end of the turn. Stun Nareduk.
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Your Rangers in play are considered to have the Lycanthrope trait. Your Lycanthropes in play are considered to have the Ranger trait.
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React: Play after this character suffers two or more wounds. Reduce the wounds being inflicted to one.