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Morningstar
This character gains +2 ATK while performing a melee strike targeting a character of opposite alignment.
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This character gains +2 ATK while performing a melee strike targeting a character of opposite alignment.
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Morophus' skill equals the number of Druids and Rangers in play. Spend Order: Perform a +3 ranged strike.
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Your Dragons lose Unique and enter play in rank 3. Limited Order: Put a card from your hand into play face down as a level 6 evil Dragon wizard with +9/+6 physical ATK, 16 AC, +5 skill, 3 HP, and "Limited Order: Journey."
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+6 Skill React: After this character is targeted with a melee or ranged strike: The acting character must succeed with a magic save (DC 15) or suffer a wound.
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May not equip Armor. Mothusi Rahsaan ignores class and trait requirements when equipping Weapons. React: Before equipping a Weapon, discard an equipped Weapon: Mothusi gains +2 levels for equipping the new Weapon.
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Order: If this character succeeds with a Riding check (DC 15), search your deck for a Steed of up to 5th level and equip it.
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You are considered to have an additional character for determining illegal ranks in the rank behind Mountain. React: Before Mountain suffers wounds from an opposing character: Perform a melee strike.
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Order: Spend a Steed equipped by this fighter: Move him or her forward one rank. If this moves the fighter into the 1st rank and he is ready, the fighter may immediately perform an attack with a +5 ATK bonus.
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Mourn may not start the game in play. Immediately after he enters play, Mourn suffers one wound.
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Mourn Jackals may not equip items and when it starts in play, it starts in play in rank 4, not 2. Order: Once per turn: Move forward exactly three ranks. Order: Once per turn: Move backward exactly three ranks.
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React: After casting a spell which put a character into play, destroy Mourn Pattern: Ready this wizard. Summoners may perform this action once per turn without destroying Mourn Pattern.
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Order: Once per turn, put a card from your hand on top of your deck: Perform a +5 melee strike.
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React: Before another character in this army performs an Order: Until the end of turn, this rogue gains the ability "React: After another character in your army performs an Order: This character performs an Order."
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React: Play after a character in your army kills another player's character of equal or higher level with a melee strike or action. Attach this card to your character. As long as this card is attached, the character is +1 level and is a rogue.
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Order: Once per turn: Target character within two ranks must succeed with a magic save (DC 7 + Mozbach's Skill) or suffer a wound.
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Druids may target any character regardless of Level. Spend Order: Target a lower Level character: Move the target backward one rank.
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Mudan has +4 ATK while targeting spent characters with melee strikes. Mudan's melee and ranged strikes are a Critical Success on a die roll of 16 or greater.
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Muerta’s ranged strikes may target characters with counters an additional rank away. Whisper a Name — Limited Order: Put a bounty counter on target opposing character in a first rank. Perform a +6 ranged strike.
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React: After this character performs a melee strike that hit the target: Inflict a wound on the target. Choose an opposing player who draws a card.
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May not equip a Weapon. Order: Once per turn, remove a wound from Murgan.
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Limited Order: Spend Myerdeth Mare: Perform a +3 melee strike that may only target lower level characters. Order: Spend Myerdeth Mare: Move forward one rank.
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React: Before casting a spell, spend Myerdeth Ring: Opponents may not React to the spell.