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Kaballite Charm
React: Once per turn, after a target lower level character falls forward: Move the target backwards one ranks. Mercenaries have +1 level for performing this action.
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React: Once per turn, after a target lower level character falls forward: Move the target backwards one ranks. Mercenaries have +1 level for performing this action.
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React: After this character casts a spell, spend Kaballite Regalia: Target character within two ranks must succeed with a will save (DC 5 + this character's skill) or spend and suffer a wound.
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Order: Once per turn, move a Steed in play to its controller's hand.
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Kasugoan's alignment is the same as your Warlord's alignment. React: Once per turn, after a character in your army is killed with a melee strike, you may immediately attack with a character in your army.
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Spend Order: Destroy Kavara's Glare: Choose a rank within two ranks. Each character in that rank and any adjacent ranks must succeed with a magic save (DC 14) or suffer two wounds.
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This wizard has +1 level, +6 skill, and +1 Hit Point. Order: Once per turn: Gain Charisma +4, Scribe +4, or Magic Resistance +4 until the end of the turn.
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May use level 1, 2, and 3 fighter actions. React: After an opposing character performs an action to draw a card: Perform a melee strike.
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React: Once per turn, before a target character you control performs a melee strike: The character may use action cards during the strike as if he were a level 4 rogue Assassin.
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+3 Skill May only be equipped by a Mercenary character. React: Before you put a Mercenary into play, discard the signet to reduce the entering rank of the character by up to 2 ranks.
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Mercenary Warlord only. Order: Spend the Banner: Make a Charisma check (DC 20). If successful, target a lower level Mercenary and move it forwards or backwards one rank.
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React: After a character rolls a Critical Success or Failure: Shuffle a character from any discard pile into its owner's deck.
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May remain spent. Spend React: After an Elf dies during the decree phase: Return the Elf to play spent in the same location. It permanently gains the Undead trait, +3 ATK and +1 HP. Kill the Elf if Kilis of Flesh readies, stuns, or leaves play.
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Dwarves in your army are +1 level for equipping items. Order: Once per turn, search your deck for an item of level 5 or less, show it to the other players, then add it to your hand.
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Limited Order: Journey. Limited Order: Target an Encumbered character within one rank: Spend or ready the target.
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Spend Order: Target a character within one rank: Remove one wound from the target.
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Dwarf Warlord only. React: Before one of your Dwarves is wounded, spend the Banner: Make a Charisma check (DC 20). If successful, reduce the number of wounds by 1.
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Koratcghuk inflicts an additional wound whenever he hits with a melee strike. While Koratcghuk is in play, all characters coming into play enter play as if they were one level higher.
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Krait is both a rogue and a wizard. Krait enters play as if she were level 5. React: After Krait hits a character with a melee strike: The character must succeed with a magic save (DC 15) or become stunned.
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Nothrog Warlord only. React: After one of your Nothrogs makes a successful melee strike roll, spend the Banner: Make a Charisma check (DC 20). If successful, the strike inflicts an extra wound.
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Dwarf only. Spend Order: Each of your Dwarves has a bonus to AC equal to his Hit Points until the end of turn.
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Spend Order: Perform a +15 ranged strike that may target a character up to 3 ranks away. Any opposing player may discard a card before targeting to reduce the range to 2 ranks.
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React: If Dunbar is adjacent to Sir Robert when Robert is suffering wounds, you may apply the wounds to Dunbar instead.
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Order: Spend Logan's Longbow: Perform a +0 ranged strike that inflicts two additional wounds. Spend Order: Perform a +0 ranged strike. Add this character's ATK to the strike.
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Lord Argen may perform actions, and is treated by card effects, as if he were a Warlord. Order: Once per turn, kill a Deverenian in this rank: Ready Lord Argen.