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Havellin Tansiq
Order: If Havellin Tansiq is your Warlord, kill an Elf in your army to give an Elf in your army +1 HP permanently.
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Order: If Havellin Tansiq is your Warlord, kill an Elf in your army to give an Elf in your army +1 HP permanently.
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Spend Order: Perform a number of +0 ranged or melee strikes equal to half Brock's skill, rounded down. These strikes may not gain bonuses to the die roll.
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May only be equipped by a Terak Justicebringer. Terak's first melee strike each turn inflicts an additional wound if it hits Order: Spend Helix to move forward or backward one rank.
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May not equip items. Spend Order: Remove a Charge, target up to three characters within one rank: Perform a melee strike against each target. Spend Order: Remove a Charge: Move forward two ranks.
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Helt inflicts an additional wound with melee strikes against Daemons and Monsters. Helt may equip items and use actions on items while he is stunned. Order: Once per turn, destroy an equipped item: Perform a melee strike.
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Only Dwarves may equip. While equipped, this character gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character.
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+3 Skill May only be equipped by a Dwarf character. React: Before you put a Dwarf into play, discard the Signet to reduce the entering rank of the character by up to 2 ranks.
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Unique Spend Order: Spend Hod's Legacy: Ready target lower level non-stunned character of the same faction. Order: Spend Hod's Legacy: Unstun target lower level character of the same faction.
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Remove Hola Haben from the game if she is discarded from your hand. While one or more copies of Hola Haben are in your discard pile your Free Kingdoms have +1 Hit Point.
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Bard only. Other characters gain +2 ATK and +2 AC while in the same rank as this character.
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React: After Husuk inflicts a wound on a spent character with a melee strike: Perform another melee strike against that character. This ability may be used any number of times per turn.
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May not equip items. Spend Order: Perform a melee strike that inflicts three additional wounds if it hits. Order: Move forward or backward one rank.
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+1 HP Order: Spend Ironfang: Move forward of backward one rank. Order: Spend Ironfang: Target all characters in an adjacent rank. Each must succeed with a magic save (DC 15) or suffer a wound.
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+1 HP Order: Spend Ironrule: Move forward of backward one rank. Order: Spend Ironrule: Perform a +7 ranged strike. Then, perform another +7 ranged strike targeting a character an additional rank away.
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Order: Discard Isadran Mail: Remove all wounds from this character.
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If your Warlord is Deverenian, you may bring Isadran Warrior into play in any of your ranks 3 or higher adjacent to a rank you occupy. Isadran Warrior gains a permanent ATK bonus equal to the rank he entered play.
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Spend React: After looking at one or more cards in your deck, discard a card: Draw a card or shuffle your deck. Limited Order: Look at the top five cards of your deck.
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Jack can play 1st level action cards of all classess. Spend Order: Target a lower-level non-stunned character within two ranks. Spend or ready the target.
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Jartik inflicts an extra wound when he hits with a melee strike. Order: Kill a character in this rank: Move forward one rank.
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This rogue has +1 level, +3 Skill, and +1 Hit Point. Order Once per turn: Gain Riding +4, Marksmanship +4 or Stealth +4 until the end of the turn.
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May equip two Weapons. If Drac is your Warlord, all of your other Deverenian fighters within one rank of Drac have +2 ATK and +1 AC.
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Spend Order: Perform a +6 ranged strike that targets a character two ore three ranks away. The distance of this ranged strike may not be increased or reduced in any way.
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React: Once per target per turn, after target opposing character kills one of your characters: The target must succeed with a magic save (DC 16) or stun.