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Calenar
May not perform actions other than Maneuvering. If Calenar is not stunned, all other Free Kingdoms characters within one rank have Marksmanship +8.
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May not perform actions other than Maneuvering. If Calenar is not stunned, all other Free Kingdoms characters within one rank have Marksmanship +8.
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Elf Warlord only. React: After one of your Elves makes a ranged strike roll, spend the Banner: Make a Charisma check (DC 20). If successful, add +4 to the roll.
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Spend Order: Once per game (twice for Necromancers), target a character in any discard pile. Make a Magic check (DC 4 times target's level). If successful, that character enters play as if your own and becomes Undead. If Calix's Heart leaves play, the target character is killed.
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+3 Skill May only be equipped by an Elf character. React: Before you put an Elf into play, discard the Signet to reduce the entering rank of the character by up to 2 ranks.
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May not equip items. React: After Carcass Wyrm hits with a melee strike: The target must make a poison save (DC 15) or lose two levels permanently. Kill the target if this reduces him below level one. Order: Once per turn: Move forward or backward one rank.
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Melee and ranged strikes targeting your Deverenians are Critical Failures on any natural rolls that are equal to or less than the number of ranks in your army plus two.
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Order: Once per turn: Move a Deverenian you control forward or backward one rank.
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Free Kingdoms only. This character has an additional melee strike (Base +0) when attacking. Other Free Kingdoms in this rank have +2 ATK, AC and skill.
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Cassandra is both a cleric and a wizard. Cassandra enters play as if she were level 5. React: Once per turn, discard a cleric spell from your hand after casting a wizard spell (or vice versa) to ready Cassandra.
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Order: Spend Celestial Plate: Until end of turn lower Level characters may not target this character with melee strikes unless there are no other legal targets for the strike.
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Spend Order: Target a character in this rank: Succeed with a Medicine check (DC 20) to remove one wound from the target.
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React: Once per turn: After Ciera performs a melee strike: If the number of characters in your army is equal to or less than the number in target's army, perform a melee strike.
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Wizard or cleric only. React: After this character is killed, but before he or she is discarded, discard the Cloak of Skin. The character is no longer killed, but is stunned instead. Remove all wounds from the character, who gains the Undead trait permanently.
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Spend Order: Search your deck for a Siege character, show it to the other players, then shuffle your deck and put the character on top of the deck.
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React: Once per turn, after Corsis casts a spell: Return the spell to your hand from your discard pile.
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Spend Order: If Croupir is in your last occupied rank, stun Croupir: A target Warlord's player discards a number of cards from his hand equal to the number of other characters in this rank.
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May not equip items. Spend Order: Target all characters in a rank within two ranks. Each target must succeed with a magic save (DC 16) or be stunned. Order: Once per turn, move forward or backward one rank.
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You must spend a Shaman or Nassiral Hate to bring this card into play. Spend Order: Search your deck for a character, show it to the other players and add it to your hand. Order: Once per turn, inflict a wound on or remove a wound from, a character of the same faction as your Warlord.
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Spend Order: Target a Nothrog in your 1st rank and remove one wound from the target character. Select another player who must inflict a wound on a character in their front rank. Order: Once per turn, remove a wound from Dac'Lar.
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React: Once per turn, after target opposing character wounds a Deverenian you control: The target suffers a penalty to ATK, AC, and Skill equal to the wounded Deverenian's Level.
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May equip fighter items. Limited Order: Journey. Limited Order: Ready target item.
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Order: Once per turn, target another character in play. Roll a die and add Davaenus' Skill to the roll. If the target fails a Luck save (DC = Davaenus' total), he or she is stunned. If the target succeeds, Davaenus is stunned instead.
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May begin the game in play adjacent to a Dragon Lord. May not equip items. Spend Order: Target all characters in adjacent rank. Each must succeed with a magic save (DC 11) or die. Order: Once per turn, move forward or backward one rank.
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This cleric has +1 level, +3 skill, and +1 Hit Point. Order: Once per turn: Gain Medicine +4, Scribe +4, or Magic Resistance +4 until the end of the turn.