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Wreck
Order: Up to twice per turn, suffer -4 AC until the end of the turn: Until the end of the turn, Wreck gains either +4 ATK or inflicts an extra wound when he hits with a melee strike.
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Order: Up to twice per turn, suffer -4 AC until the end of the turn: Until the end of the turn, Wreck gains either +4 ATK or inflicts an extra wound when he hits with a melee strike.
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May not perform actions other than the following: Spend React: After an Elf is killed: Shuffle that Elf back into the deck instead of sending it to the discard pile.
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React: Before Yeager suffers one or more wounds, discard an equipped Henchman: Reduce the wounds to zero.
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Yeti inflicts an additional wound whenever it hits with a melee strike. React: After Yeti inflicts a wound with a melee strike, the target must succeed with a Fortitude save (DC 13) or be stunned.
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Lycanthrope only. All Lycanthropes have +1 ATK and +1 AC for each charge token on Yscar's Rage. At the end of each turn put a charge token on Yscar's Rage. When Yscar's Rage has 5 or more tokens remove all tokens.