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Nightscale
Nightscale may not equip items. Spend Order: Move target character in this rank backward two ranks. Order: Once per turn: Move forward or backward one rank.
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Nightscale may not equip items. Spend Order: Move target character in this rank backward two ranks. Order: Once per turn: Move forward or backward one rank.
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May only be equipped by an evil Paladin. Order: Spend Nokhtkruger to give this character +5 to all melee strike rolls until end of turn. Order: Spend Nokhtkruger to move forward or backward one rank.
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React: After Nora Tristram performs a melee strike that killed the target: Until end of turn your Free Kingdoms have +3 ATK and +3 AC while in your army.
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May not perform actions other than the following: Spend React: After a Free Kingdoms character performs the last melee strike during an attack: That character performs a melee strike.
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Okpara may remain spent during the ready phase. Spend Order: If your Warlord is Free Kingdoms: While Okpara remains spent (not stunned) and in play, your hand size is increased by 1.
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Spend Order: Target a rank within three ranks. Ready characters moving out of that rank become spent before moving, and spent characters moving out become stunned.
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Before another character in your army suffers wounds which are not a cost, reduce the wounds by one and this character suffers a wound. Spend Order: Discard Pain Conduit.
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Paymaster Corr's Level is equal to the rank he is in. If your Warlord is a Mercenary, Paymaster Corr enters play in any rank. (The rank must still be legal.) React: Once per turn, after target lower Level Mercenary enters play: Move the target forward or backward one rank.
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Magic saves from Phraistos' actions gain +5 DC for each wound on the target. Order: Once per turn, target an opposing non-Warlord character within one rank: The target must succeed with a Magic save (DC 10) or any wounds on the target are removed and it permanently comes under your control.
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Spend Order: Place a Henchman from your discard pile into your hand. Order: Once per turn, perform a melee strike targeting an Undead character within one rank.
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Piffany has +2 levels for playing this card. Spend Order: Attach this card to a target character. Remove all wounds from the target. While this card is attached, the character has +1 HP, +1 level, and +3 AC.
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Order: Destroy Pondstone Necklace: This character gains +2 AC until end of turn.
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React: Once per turn, after Pride performs a melee strike against a spent character that was a Critical Success, discard a card: Kill the target of the strike.
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Daybreak - React: After Sophique enters play: If it is the first turn, characters in your front rank have +5 ATK and +5 AC until end of turn. Nightfall - React: After Sophique enters play: If is not the first turn, search your deck for a card and put it on top of your deck.
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May not equip items. May perform fighter action cards. Order: Once per turn: Move forward or backward up to two ranks. Order: Once per turn: Target character within one rank must succeed with a magic save (DC 23) or suffer two wounds. The target may destroy any number of equipped items and gains +10 to the die roll for each one destroyed.
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Spend Order: Stun the Queen to target any three characters in play, one at a time. In the order that they were targeted, the Queen performs a +7 ranged strike on each of these characters regardless of rank. The targeted characters add the rank they occupy to their AC for the duration of this strike.
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Rabinus is both a cleric and a rogue. Rabinus enters play as if he were level 5. Order: Once per turn, target a character in your army. That character has Powerattack +5 until the end of the turn.
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Order: Until the end of the turn, Rac gains +4 ATK and his melee strikes inflict an additional wound. Rac suffers one wound. This ability is usable only once per turn.
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React: Once per turn, after a character in your army is targeted with a melee strike, ranged strike, or action, select another character in the same rank who becomes the new target.
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Raylor may play wizard spells up to 2nd level. If Raylor is your Warlord, your Critical Failures are considered Critical Successes and all of your other Free Kingdoms characters have +4 Skill.
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While Raziel is in play your characters may not perform actions to draw cards. Order: Discard a card and target a player: Discard a random card from the target's hand. Spend Order: Once per turn, target an opposing non-Warlord character: Until the end of the turn, the target's text box is considered blank.
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React: After this character is targeted with a melee strike or ranged strike, spend the Helm: The targeting character must make a magic save (DC 20) or suffer a wound.