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Limited Order: Ready this character. If this character has attacked this turn, they may not attack again.
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Limited Order: Ready this character. If this character has attacked this turn, they may not attack again.
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Adoramus Te is both a cleric and a wizard. Adoramus Te enters play as if he were level 5. Order: Discard a card from your hand to give Adoramus Te +1 level until the end of the turn.
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Your Barbarian Dwarves have Powerattack +10. React: Once per turn, after an attack in which one of your Dwarves kills an opposing character: One of your Barbarians performs an attack (spending as normal).
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Aialla is both a cleric and a wizard. Aialla enters play as if she were level 5. Aialla is +1 level for casting spells.
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Aimonos gains +2 ATK and Skill for each Charge he has. React: After Aimonos enters play, kill up to five ready Thralls: Put an equal number of Charges on Aimonos. Order: Once per turn, remove a Charge: Move forward one rank, perform a +10 ranged strike, or Aimonos inflicts an additional wound with melee strikes until end of turn.
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Begins the game with one Dragon in rank 3 and one in rank 4. May bring dragons into play 3 ranks below their printed level.
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May not equip items. Spend Order: Perform a melee strike with an ATK of +0. The strike inflicts two additional wounds if it hits.
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Free Kingdoms Warlord only. Order: Spend the Banner: Make a Charisma check (DC 20). If successful, target another Free Kingdoms character, who gains an ATK, AC, and Skill bonus equal to this character's level.
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Undead or Necromancer only. React: After a target undead in your army dies, spend the Altar of Flesh: Shuffle the target into your deck, then look at the top five cards of your deck. You may reveal an undead character and place it into your hand.
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Order: Once per turn, discard a card from your hand to perform an attack without spending. These strikes may only target stunned characters.
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All Free Kingdoms characters in this rank have +1 bonus to their die rolls.
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Only Free Kingdoms may equip. While equipped, this character gains +1 hit point and an extra melee strike when attacking equal to his or her highest ATK strike. Order: Discard to ready this character.
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Spend Order: Until the end of the turn, all characters are +1 or -1 level (your choice) for casting spells.
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May start the game with wizards from other factions. Wizards joining your army suffer no loyalty penalty. Spend React: Perform before equipping a wizard in your army with an item. The wizard is +2 levels for equipping this item.
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Order: Kill another of your Nothrog: Perform a melee strike. Order: Once per game, target a Warlord you control: Ar'bruz gains the Warlord trait permanently. Kill the target.
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Spend Order: Remove one or more Charges: Put a cleric action with a Level equal to the number of Charges removed from your discard pile on top of your deck.
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If this character is a cleric or Paladin, other characters in this rank with the same alignment as this character gain +1 ATK and +3 AC.
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React: Before Artax casts a spell which inflicts wounds on or kills himself, discard an equipped Henchman: Artax is not killed and does not suffer wounds. If the wounds or death were a cost of the spell, the cost is still considered paid.
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May not equip items. Order: Once per turn: Move forward or backward one rank. Spend Order: Target a character within one rank: The target must succeed with four consecutive magic saves (DC 23) or suffer a wound for each failure.
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Limited Order: Journey. Limited Order: Your target character permanently gains "Death React: Ready target character named Ashveil."
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+4 Skill Mercenary only. Spend Order: Once per turn, target a number of lower level Mercenaries up to the number of wounds on this character: Ready the targets.
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React: Before a character within one rank suffers more than 1 wound, spend the Hammer: Reduce the wounds to 0.
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Spend Order: If characters in your army have used a cleric action, a fighter action, a rogue action, and a wizard action this turn (4 separate cards), attach Athanaes Falls to your Warlord. While Athanaes Falls is attached, your characters have +5 ATK, +5 AC, +5 skill, and +2 hit points.