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Abd al-Hakiim
Spend Order: Target an item in an adjacent rank and perform a Stealth check (DC = 15 + level of the item). If successful, discard the item.
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Spend Order: Target an item in an adjacent rank and perform a Stealth check (DC = 15 + level of the item). If successful, discard the item.
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Spend React: After a strike or action targets a Deverenian Empire character in this rank: Redirect the strike or action to a character adjacent to the original target.
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React: Once per turn, after one of your Abyssals uses an attached action card: Ready Abyssal Larvae.
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If Achilleus does not have a Weapon equipped, wounds inflicted with his melee strikes may not be reduced. React: After target character is hit with a melee strike by Achilleus: Spend the target.
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React: Once per turn, before a character rolls a die: The character rolls two dice. After the roll, you choose which die is kept.
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Aimonos gains +2 ATK and Skill for each Charge he has. React: After Aimonos enters play, kill up to five ready Thralls: Put an equal number of Charges on Aimonos. Order: Once per turn, remove a Charge: Move forward one rank, perform a +10 ranged strike, or Aimonos inflicts an additional wound with melee strikes until end of turn.
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Order: Once per turn per target, banish a character in your discard pile: Target [Freek] character gains an additional melee strike (base +4) while attacking this turn.
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Amoudasi's Fire may not attack. Spend Order: Target character within one rank must succeed with a magic save (DC 13) or suffer one wound.
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May not attack. Spend Order: Target a character within two ranks and perform a skill check (DC = target's AC). If successful, the target suffers one wound.
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Antaelus is the same class(es) as your Warlord. Order: Once per game: Attach a level one or two non-classless action card from your hand to Antaelus. While attached, Antaelus may perform the action once per turn, as if from your hand.
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Arcane Qor-Teth may cast wizard spells. Once per turn, Arcane Qor-Teth may perform an action card in the discard pile as though it were in your hand. Order: Once per turn: Move target Abyssal forward one rank.
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Arionrhod does not count as a character to prevent the rank behind her from being illegal.
You may only put Avatar of the Storm into play if an Astral Deverenian has been killed this turn, or you spend an Astral Deverenian character to bring this character into play. If the Avatar kills the highest level character in an opponent's first rank or is killed, shuffle the Avatar into your deck.
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May not equip items. React: Oncer per turn, after the Wraiths are targeted with a melee strike or ranged strike, cancel the strike.
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While Blood Spirit is ready, your Elves may cast wizard spells as though they were in Blood Spirit's location.
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Order: Once per turn, kill an Undead in your army: Your next melee strike is a Critical Success.
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React: Spend an Illusionist before you put Dreamslayer into play to put it into play in your first rank. If brought into play this way, Dreamslayer is killed at the end of the turn.
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Your Dragons enter play ready in your third rank, lose Unique, and gain the Abyssal trait. Limited Order: Attach a fighter or wizard action to your Abyssal character. While attached, they may play it once per turn as if from hand.
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While Eamon is in your hand, your Dwarves have the ability "Spend React: After this character pays the costs of an action, reveal Eamon from your hand and discard a card: Whenever that action would unstun or remove a wound from a Dwarf, instead ready that Dwarf."
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Characters with the Astral or Ethereal trait lose the trait and gain +10 AC while adjacent to one or more Edge Fiends.
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Your Abyssals are wizards. Order: Once per turn: Attach a wizard spell to Elder Qor-teth. While attached he can cast it once per turn. React: After Elder Qor-teth casts a spell, spend an Abyssal: Cast the spell again.
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May not equip items. React: Once per turn, after another Monster in your army suffers wounds: Move forward one rank.